Cinnamon Dreams

To think, and design, a new way.

My name is Simon, and this is my Web Log. I design games, L(A)RP's, and Lighting - this is just were I empty my head every so often.

Wednesday, September 14, 2005

The Wyrd

I must be crazy.

Me, Tansy and Shaun have decided we are going to run a "classic" Sunday Linear system.
Next year!
The concept is still being worked on, but the basic ideas are taking shape.

Not for us this flat level, non-progression system. This is out and out gaming with visceral and meaty damage calls. No real pretence of reality here.

As an example, here is a basic call system

'Single'
Iflicts 1 hit

'Double'
Inflicts 2 hits

'Smash'/'Slice'
Inflicts 10 hits

'Crush'/'Cleave'
Inflicts 20 hits

Any additional call (Flaming, Icy, Magic)
Inflicts 10x normal hits.

'Godlike'
Inflicts 10x normal hits

and the skills;

"Mighty Resistance"
Take 1/10th damage

"Epic Resistance"
Take 1/100th damage


So, "Corrupting double" does 20 hits to a normal player, 2 hits to someone with Mighty Resistance and no damage worth noting to someone with Epic Resistance, as would "Cleave"

"Flaming Crush" does 200 hits to a normal player, 20 to someone with level 1 resistance and 2 hits to someone with Epic Resistance.

And "Godlike Corrupting Crush" would do 20 x 10 x 10 or 2,000 hits to a normal player, 200 to someone with Lvl 1 resistance, 20 to someone with Lvl 2 resistance

Players would have 10-30 hits (on average)

1 Comments:

Blogger Simon said...

Changed my mind.

Need "Trivial" and "Lethal Damage"

Trivial damage is just that, and it goes away quickly.

Lethal damage can (will) kill you.

The resistances turn (in order) Unaugmented Low, Augmented low and all Unaugmented and then all low, Augmented and Unaugmented calls.

Low calls = single/double.
Unaugmentd = Call only
Augmented = 1 (or more) additional calls
Godlike = Has "Godlike" in the call.

Time for some Playtesting!!

1:55 pm  

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